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|❂ CLAIRE LEROUX||
Posted: Jun 19 2017, 07:18 PM
31 • Human • Impulsive • N/A
Once Upon a Time...
Born with a genetic mutation, Claire is albino. Her skin is paler, her hair lacks pigment, and her eyes are a bloody red. As such, she has spent much of her time out of the sun, especially when she was younger. She keeps her hair long, since she doesn’t make port when she doesn’t need to. When she does, she doesn’t tend to busy herself with personal grooming, so her hair tends towards the small of her back. To keep it out of the way, Claire occasionally braids her hair in one large braid down her back. Her physique is on the muscular side. As a woman who loves to do everything herself and prove others that she is more than capable, Claire makes sure she is in proper shape to do so. It’s often hidden underneath her uniform, however, so it isn’t abruptly clear that she has much physical strength at her disposal.
In most cases, Claire will be seen wearing her typical uniform for the Vanguard. A crimson jacket lined with white and gold trimming. Black pads on the shoulders and cuffs to match. White gloves adorn her hands while black slacks and boots cover her legs and feet. Beneath the jacket, Claire wears a white tank top. Should Claire be out of uniform, she doesn’t appear much differently. She still prefers formalwear. She wears jackets with slacks and dress shoes, sometimes going so far as to wear a collared shirt and tie underneath the jacket. Claire has imposed a standard of excellence on her appearance as a captain, taking precautions to not be seen as “eye candy” or anything less than the strong backbone of the Vanguard.
Charisma. The second most prominent feature of the captain of the Vanguard. Leadership was born into her blood. Perhaps it is her passion and dedication to her work that brings others to follow her, or perhaps it is her kindheartedness and sweet smile that attract others. Whatever it is, people want to follow her. She doesn't stand down in the face of dire situations and leads her crew onward even if it should be her last breath. Even in retreat, she shows grace and leadership that will make the crew work for her no matter what. Overall, her presence is very well known, even in meeting new people.
When putting her mind to something, Claire will not fall short of that task unless she's dead. She takes her work seriously and others' requests seriously. To her, there's no reason to put your effort towards something you are going to half-ass. She was brought up with an important job in front of her, so she has not particularly experienced a situation where the needs were not dire. This determination is usually denoted by a firm grip and tug on her uniform before walking or saying something. A physical tic that has become very useful to the members of her crew. Additionally, this determination has made some competitive games difficult. Not all the time, but occasionally, Claire can get very aggressively competitive.
Despite the power of her charisma and the serious determination of this woman, Claire is friendly. Stressful events aside, she's incredibly personable and supportive of those around her. Growing up in an environment where she was told what she could and couldn't do as well as how and how not to do those things, Claire's an advocate for freeing people from these same bindings. She cares for the well beings of others. While her ship is a combat vessel, any injured crew members of her opponents are taken in like kin and get the medical attention they need before they are given the option to support her cause or be ransomed off. While harsh sounding, the prisoners of war are clothed and fed like regular crew members.
If her past has anything to show for it, Claire is impulsive. Perhaps her most prominent feature of her personality, the albino woman can't help but feel like she has something to prove. After being fired for her minor injury, and being told that she could do no more than teach for the rest of her career, Claire will act on anybody taking words against her. Call her a baby for not jumping off the waterfall? She'll give you an ear-full before jumping before you get a chance to reply. Any question of her character, or any situation that may arise, Claire is likely to take action. It's been rumored that her crew has gone years without meeting a familiar port due to her impulsive nature to act on everything she sees.
This impulsive nature has left Claire very malleable. The things you say and do to her will stew in her mind for a long time, often changing behaviors or actions. She takes criticisms very seriously, but they may not always go the way you think. Statements may change her view away from one perspective or cause self reflection into a cemented agreement on her view. This isn't to mean that she is unsure of what she believes in, nor that she flip flops on her perspectives frequently, but instead it means that she is willing to take everything into account, including things she harshly disagrees with.
Emotions are best worn on the sleeve, at least in the eyes of Claire Vivianne LeRoux. Finding that it takes much more effort than necessary to conceal emotions, Claire shows them freely. Her crew knows exactly when she's frustrated or when she's bubbly. She doesn't beat around the bush with the "We'll discuss this at a later time," act, but rather expresses her full disappointment or enjoyment in the moment itself. Of course, this lends itself to having Claire's reactions to what others say or do very out in the open. If she finds something you say offensive or laughable, she will show that up front. This doesn't make for the easiest conversations, but it does show that she isn't hiding much when it comes to her emotions.
Claire is a straight female that has not shown much attention to her romantic or sexual life. Unfortunately for her, her many experiences with men have left her overall disinterested until somebody proves her wrong about those experiences not being the norm for mankind.
Pillage Theory: Claire believes in the pillage theory: if you pillage, but are not capable of holding onto that loot, then you don't deserve it. Whether you defend it forcefully or by hiding it, as long as you leave the encounter with the loot, then it's yours rightfully. Most of Claire's money is made through this method. She encounters pirates and pillagers in ports and on the seas, taking their loot from them and returning the goods for a pretty penny, or just keeping a good amount for herself. Does that make her a pirate too? She's not really sure she cares.
ENTERPRISE D-3B Chief Engineer's Log: June 28th, 1994
ENTERPRISE D-3B Chief Engineer’s Log: July 9th, 1994
ENTERPRISE D-3B Chief Engineer’s Log: July 10th, 1994
ENTERPRISE D-3B Chief Engineer’s Log: August 23rd, 1994
ENTERPRISE D-3B Chief Engineer’s Log: February 18th, 1997
ENTERPRISE D-3B Chief Engineer’s Log: May 1st, 2005
ENTERPRISE D-3B Chief Engineer’s Log: August 29th, 2009
ENTERPRISE D-3B Chief Engineer’s Log: September 8th, 2009
ENTERPRISE D-3B Chief Engineer's Log: October 11th, 2009
ENTERPRISE D-3B Chief Engineer’s Log: January 1st, 2013
ENTERPRISE D-3B Chief Engineer’s Log: April 11th, 2015
ATLAS C-1D Chief Engineer’s Log: July 18th, 2015
ATLAS C-1D Chief Engineer’s Log: December 4th, 2017
ATLAS C-1D Chief Engineer’s Log: March 11th, 2018
ATLAS C-1D Chief Engineer’s Log: April 2nd, 2018
ATLAS C-1D Chief Engineer’s Log: April 3rd, 2018
Oh, and happy Halloween!
Power of Belief: As a human, Claire possesses the power of belief, in which she can affect those around her inadvertently. She is a woman of engineering, so magic is odd to her, however she wouldn’t completely count it out. Instead, she would try to understand how it worked on a physical level, and then try to replicate it through her designs and inventions.
Sixth Time’s the Charm: Within Claire’s revolver, there are six bullets. If an instance arrives in which she has missed all five of her previous shots, Claire will close her eyes a moment and take a breath before firing. The sixth bullet will always hit its target to some degree. It will do more than just graze the target, but may not do any considerable damage should the shot still be poor. Many have told her that the third time’s the charm, but not in her experience.
Volley Fire: With the toss of a white stone, about the size of a hand grenade, Claire cues her ship to fire upon a 10-meter radius around the stone with cannon fire. Three waves of six shots are launched over the duration of thirty seconds. Miraculously, the shots never seem to hit Claire, even if she’s within the radius. After the volley is complete, it will be at least an hour before the ship is prepared to do a long-range attack once again.
Precision and Grace: Claire moves and fights with precision and grace. She always seems to have sure footing, especially when on the Vanguard. Her strikes are carefully aimed at places that will disarm or disable the opponent the quickest.
Mental Quickness: After being shot the first time, Claire didn’t want that to happen again. She underwent training and focus to become quick when it came to projectiles. Whether it be slow like an arrow, or fast as a bullet, Claire has an increased chance of dodging it, or perhaps even cutting it in two with her cutlass.
The Courier: The Courier is Claire’s six-shot revolver, named since it’s known to deliver a message. Designed by the captain herself, the Courier sets in a digiholster on her right side. With the flick of her wrist, it can fly to her hand.
Blink: Claire’s cutlass, aptly named since it’s drawn in the blink of an eye. After her injury, Claire designed a digital holster that bears no weight on her body and transports the blade into her hand upon command. Blink is her choice weapon in close quarters combat.
The Vanguard: Claire’s self-designed, self-constructed airship. Taking on the visual qualities of a classic “pirate ship” from the days of Blackbeard, the Vanguard’s solar sails keep it powered as it soars though the air. The primary use for lift on the vessel are what Claire calls Blasters, a series of solar powered air jets that utilize superheated air, and helium buoys. Initial lift isn't a speedy process, but once the Vanguard takes to the skies, it is fast. The oars use the same kind of blasters to propel forward as well as the sails themselves. Upon the masts, there are propellers that help to mechanically keep the engine running and boost power in low light situations.
The ship has been widely confused for some blimp in the sky, since its shape is difficult to see from the ground. Others think it is something more along the lines of a UFO. The superheated air that comes from the jets accompanied by the technology used on the solar sails distorts any images taken, and obstructs clear view. Some fanatics are witch hunting for the flying ship, trying to prove its existence, while others completely deny it as some crazy theory.
About the Storyteller...
OOC ALIAS: Bazaar
Posted: Jun 26 2017, 11:33 PM
??? • Canadian • Feels • The snowy place
MAKE YOUR CLAIMS!
So I think my favourite thing about this app was just how you chose to write it? I've always been a fan of unique ways of telling the character's history and doing it through "log entries" is a great way to show off a naval officer. I'm seriously excited to see her and her ship rockin around, I do love me some pirates and that skyship aesthetic and this has both of those.